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Shane Hsieh

Shane Hsieh

Product Manager in Toronto

Shane is a soon-to-be engineering grad from the University of Waterloo who designs products that make complex systems feel simple. At OtO, Arctic Wolf, and Questrade, he’s learned how to gather requirements, collaborate with engineers, and turn technical needs into intuitive interfaces.

He doesn’t just design screens—he designs results. When he scaled a beta testing program from 16 to 55 participants, the goal wasn’t just growth—it was better communication between users and the team. That feedback loop led to real improvements in the product, and that kind of impact is what drives his work. What sets Shane apart is his drive to push past “good enough.” He’ll refine, test, and poke holes in his own work until it truly clicks.

Outside of work, Shane’s a competitive spirit who loves volleyball and cheering for his favorite teams and players. Other days, he slows down with a run, some photography, or a book on theology. If you're looking for someone who bridges design and engineering—and cares just as much about people as pixels—Shane brings the curiosity, skills, and wit to build products people genuinely love to use.

Technical Skills

Tools:

Figma, SQL, HTML, CSS, JavaScript, Python, React, TypeScript, Adobe InDesign, InVision

Skills:

Beta Test Management, Requirements Gathering, User Interviews, A/B Testing, Problem Breakdown & Prioritization, Wireframing, Stakeholder Management, Data Analysis, Prototyping

Work Experience

Sept 2024 - Dec 2024

Product Manager Intern at OtO Inc.

Toronto, ON

  • Scaled OtO's beta testing program from 16 to 55 participants, increasing response rates from 20% to 60%
  • Led cross-functional teams to cut app development cycles from 3 weeks to 2 weeks
  • Spearheaded requirements gathering for the 2025 roadmap based on review analysis, boosting CSAT from 80% to 85%
Jan 2024 - May 2024

Product Manager Intern at OtO Inc.

Toronto, ON

  • Reduced solution return rates by 10% by analyzing OtO's solution install process
  • Created and implemented internal KPIs for the website to identify and optimize conversion bottlenecks
May 2022 - Aug 2022

Product Designer Intern at Arctic Wolf Networks

Waterloo, ON

  • Conducted UX interviews on the internal log search tool and delivered validated prototypes
  • Supported development of the Fenrir design system by standardizing UI components
May 2021 - Aug 2021

Product Designer Intern at Questrade Financial Group

Toronto, ON

  • Redesigned mobile account opening and bill payment workflows, reducing customer service tickets
  • Supported QA for Edge Mobile trading features to enable rapid iteration and a successful launch

Projects

Aug 2024 - Present

Waterloo Engineering Capstone Project: Illume AI

Award-winning FYDP

Illume, an innovative AI-powered platform that transforms complex civic engagement data into actionable insights through explainable thematic extraction, successfully secured funding and onboarded multiple users.

Education

Expected: May 2025

University of Waterloo

Bachelor of Applied Science in Civil Engineering with Co-op

Relevant Coursework: Engineering Economics, Statistics and Probability, Engineering Technical Writing, Design Frameworks for Social Ventures, Conflict Resolution

Parker

Your city guide

Role

Product Designer

Timeline

Spring 2021

Tools

Figma, Marvel

Parker App

The Problem

Parking in the city is a time-sink and often an inconvenience when we find ourselves parking in spots much further from the destination than expected. At times, we would rather avoid the frustration of driving in the city altogether and brave the unpredictability of public transit, or pay the hefty expenses of alternative transportation.

The Solution

How can we make the process of those facing these problems as efficient and pain-free as possible?

Parker lets you do it all from an internet connected device. The app houses all information on all possible parking spots in the city; both in-garage and on-street, including settings to sort by accessiblity, price and location. Leave Parker to handle it by reserving spots on the app and take control of your day!

The Research

I first looked into the market to examine the existing products and how they help people better save time and money parking in the city.

Competitive Analysis

I found that:

  • The competitors all had a simple design layout choosing to use colour as a method to emphasize important information, but PayByPhone and Passport were not the easiest to use as zone information is not readily available for reserving spots beforehand.
  • Users are able to see amenities of parking spots on Honk Mobile, but are not able to see reviews or accessiblity ratings that could be solved by crowdsourcing this information through their app.
  • People need to search for the nearest parking spot by scrolling around on the map in Passport or PayByPhone instead of having a sort/filter feature built-in on the app.
  • The apps used discernible map icons, plenty of white space and the UX in Honk Mobile of having nearby parking spots on its main page was extremely helpful.

Therefore, I hope to create a tool that tailors to the need of the public by saving them time and money to do more while actually doing less through Parker. Every parking app does this, but Parker strives to do more even after booking your slot, recommending local attractions near your reserved slot and acting as a guide during that time. Parker, your city guide.

Design Goals

Competitive analysis concluded with me striving for a friendly and easy design layout; plenty of white space and colour to emphasis the important information. Another point of emphasis for me was providing a strong UX with tailored recommendations on nearby attractions at the parked spot, sort/filter features with crowdsourced accessbility ratings and photos, and using location services to provide a list of nearby parking spots on the homepage.

Low-fidelity Wireframes

Design Decisions

For the typography and colour palette, I wanted to create a set guide for future reference when I develop the app more. The color palette is greyscale for the most part, but I used shades of orange to invoke in the users mind feelings of excitement, enthusiasm, and warmth when they're planning their day and to encourage users to spend more time enjoying the city. In addition, creating a modern user interface was another decision that came to fruition as I wanted the app to provide a centralized and accessible hub for people to navigate through without it being a time-sink in terms of figuring out how to use Parker.

Typography and Color Palette

Design Solution

Here's the latest prototype of Parker using Marvel with some of my updated changes. Further changes to the design based on feedback will be posted soon.

Reflections

This is my first case-study, and I know I can grow a lot as a UX designer if I keep on trying. I'm still learning my strengths and weaknesses, but I had a lot of fun with Parker. Here are some quick notes of reflection:

  • Gamifying the experience could encourage people to write accessbility ratings, as this feature is completely crowdsourced. One way to do that is to get stickers and badges on ones profile, or to even use a leaderboard with rewards to incentivize users.
  • Personas could have been developed to better guide me to emphatize with who would use this product or to find for certain my target demographic.
  • Brainstorming with other designers would have been cool.
  • Developing iterations of each wireframe would have been good to get feedback on through surveys and receiving user feedback.
  • The amount of white space might be excessive and I think I could have used my space better, especially on the search page.